Frequently Asked Questions

What are the qualifications for becoming a mentor? What are their responsibilities, time, commitment, etc.?

Mentors are ideally experienced in the game dev industry either with an established company or as an indie. Responsibilities are answering questions, advising participants, and just being helpful. Time commitment is ideally being present in our Slack to answer participant questions.

Is there any way I can be involved in it without being the one pitching?

Absolutely, all of these great game ideas need folks to help create it. Participants of all skill sets are encouraged to attend, join a team and help make a great game

How does pitching work?

Participants pitch their game to the Executive Producer and mentors who will evaluate each game concept for viability. If a pitch is found viable, then the person pitching, with the assistance of the Executive Producer, will try to secure a team for their product idea.

How long is the program?

PGJ 7 will only be 1 month long, occurring throughout the month of August.

What kind of commitment do I need for the program?

While there aren’t any strict time requirements, we expect all participants to contribute as much as they can to their team in order for the team to succeed in developing the idea. Time commitments will depend on the complexity of the product and the team working on it. You should talk with your team about time commitments and any conflicts you might have at the beginning of the game jam.

How many times will there be events for the program?

There will be only 2 events during the official jam, Sat. Aug 8th and Sat. Aug 28th. There will also be a virtual kick-off on July 29th before the jam starts in order to pitch ideas and form teams so that teams can work on their product for the whole jam.

Will we be encouraged to work on our projects outside of the times we meet in person aside from the SDC events?

Absolutely, there is not enough time to complete a game unless work is done outside of regular meetups. The meetups are ideally for team meetings and checking in with mentors and the executive producer.

What kinds of opportunities will there be to learn new skills?

Unlike in previous seasons, our usual educational workshops and supporting events have been postponed due to the pandemic. We expect all that to return next year for Season 8 of PGJ.

What happens in the program?

People get together and make games over the course of the program while being helped and advised by a team of people who want to help them succeed.

What kind of mentors do you have?

We have yet to announce our mentors for PGJ7, but rest assured, we will have qualified people to help the participants.

What happens to the games we make for the program?

Whatever you want! If you want to take your game to market and sell it, we can help you! If you want to show your game at the Capital Creative Showcase, great! If you just want to call it done after it’s over, that’s fine too.

Can I come with my own team?

Absolutely!

What if I don’t get along with my team members?

That’s where the Executive Producer comes in. They will work with you to help solve the problem.

How will teams be structured?

Teams will ideally have at least one person doing what they’re best at and what’s needed for the game (e.g. One programmer, one artist, one designer, etc.) but people may need to do double duty (programmer art for the win!)

What skills do I need to join?

Ideally at least one of the necessary roles in game dev (art, programming, design, audio, animation, modeling, marketing, etc.) but even if you’ve never made a game before you can still join a team and learn the process.

Can I bring my own game I’ve been working on?

Unfortunately not. In past years that was the case but it went against the spirit of a game jam and made program facilitation much more difficult. Though any groups or solo devs that want to continue working on their existing projects are still more than welcome to attend any of our other events.

Who owns the rights to the games made at PGJ?

PGJ participants hold 100% of the rights to their original work, unless the team agrees otherwise. We encourage teams to have a discussion about the intellectual property rights of the game itself during Kick Off, and we will provide some guidance, however SDC cannot provide legal advice and teams are encouraged to seek legal advice if they have questions regarding intellectual property rights.